Allan McKay

A Visual Effects Society Member with 18 years experience. He has worked as an on set VFX Supervisor, Training, Consulting, Managing large teams, developing CG SoftwareDynamics, Fluid simulations (water, fire, smoke) digital demolition, complex particle simulations, compositing. Feature Film, Video Game, Cinematics. Software: Maya, 3DS Max, Nuke, Realflow, Houdini Other: V-Ray, Thinking Particles, Rayfire, Krakatoa, Fume FX Programming: Python, Maxscript, MEL Recent Projects Game of Thrones Warcraft Star Trek 2 God of War Flight Looper

Catastrophic FX

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About Allan

Allan McKay is an award winning Visual Effects Supervisor and Technical Director working all over the world on many Hollywood feature films, AAA video game titles, Cinematics and special projects. Also consulting on-site at many game and film studios, working in tight focus groups with staff to bring studio team members up to expert level as fast as possible within a set amount of days including consulting and/or teaching classes at Ubisoft, Prime Focus, Psyop, Autodesk and Industrial Light + Magic etc. Allan has worked at many of the leading visual effects studios to create ground breaking visual effects for titles including Star Trek 2, Transformers 3, 2012, The Last Airbender, Priest, Looper, Blade Trinity and hundreds of other high profile projects. More recently working on the highly acclaimed Warcraft the movie teaser at Comicon, Metallica’s ‘Into the Never’, high profile Superbowl hit “god of War” and Witches of East End. In addition to holding many keynotes at dozens of the largest events including organizations such as SIGGRAPH, Northern Games Summit, Gnomon, FXPHD, CG Society, CG Overdrive, Mindtrek etc. Allan has over 200 videos and articles published online, 20 training products, as well as dozens of workshops and online master classes on visual effects. Over the duration of his career he has had keynotes, workshops and lectures in person in front combined of over 20,000 people.

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